Switch places.\n\nPerson sitting on the left, close your eyes.\n\nPerson sitting on the right, [[Continue|continueright2]].
"What's happening anyway?"\n\n"The IRA are helping Catholic families move into houses in Lenadoon. They're trying to make all of Andytown republican. So the UDA and the protestants still living there have been attacking the houses."\n\n"And we have to try and stop all hell from breaking loose?"\n\n"Yup, that's about it. Good luck to us!"\n\nYou jump in the personnel carrier and [[head towards a riot]].
This is a two player game. As one player is playing, the other player should close their eyes or look away from the screen. The players should not talk to each other during the game, but are encouraged to talk about the game after playing it.\n\nAlternatively, you can play the game as a single player, from two viewpoints. You can just talk to yourself after playing it!\n\nThe person on the right should close their eyes now. The person on the left should [[Begin|beginleft]].
You watch your commanding officer bark orders into a radio:\n\n"Ram it with the APC - we don't want the UDA killing anybody here today!\n\nSeconds later, an armoured car smashes into the moving van. The republican mob's cheers turn to anger, and they turn to the soldiers, enraged.\n\n"[[Hold your ground boys]], take whatever they give you!"\n\nGotta follow orders.
Questions for discussion\n\n\n\n\nWho were you?\n\nWhat did you do?\n\nHow did you feel?\n\nHow much information did you have before making the choices \nyou made? Were you making informed decisions?\n\nHow did your choices affect the other player?\n\nHow do you both feel, knowing the impact you both had on each other?\n\n\n[[Author's notes]]
A game based on a story Michael told me.\n\n[[Introduction]]
"What do you mean, why?" Brian looks at you as if you asked why the pope's a Catholic.\n\nPeter shouts at you: "The fuckin' UDA's comin' in here ready for a fight because there are Catholic families movin' in - movin' in to houses IN ANDYTOWN! Sure where else would they be? Fuckin' prods think they own Lenadoon..."\n\n"Here, look," Brian says - "Here comes the 'ra and the moving van now"\n\nEverybody cheers and shouts. Peter and Brian seem really happy that the van has arrived, and they're going buck mad.\n\n[[* You join in the cheering]]\n[[* You stay quiet, and watch what's going on]]\n
You say, "What do you think's gonna happen, Sam?"\n\n"I dunno, but it doesn't look good. The UDA won't be happy if another catholic moves into one of these houses, and they'll probably start fighting the IRA side. But if we step in, either side could attack us."\n\n\nSeconds later, one of the army's armoured cars smashes into the moving van. The republican mob's cheers turn to anger, and they turn to the soldiers, enraged.\n\nYour commanding officer shouts: "[[Hold your ground boys]], take whatever they give you!"\n\nGotta follow orders.
"What's the point in having our base here when all they do is fight in other places?" Sam says.\n\nAnother private chips in - "Well, at least we're keeping Andytown nice and quiet. Come on, let's get to Lenadoon and try not to take too much damage."\n\nThe [[conversation continues]] as you get ready.\n\nYou jump in the personnel carrier and [[head towards a riot]].
"Peter, what are you doing?" You hear yourself say. \n\nPeter turns, almost aiming his stone at you. "What the fuck's wrong with you?"\n\nYou can't confront him now. Instead, you pretend to be worried about getting in a fight with soldiers - "They've got fuckin' guns and everything!"\n\n"Fuck off - you worry too much! There'd be a fuckin' war if they shot an Irish citizen!"\n\nPeter turns back to the line of soldiers and [[throws his stone]].
You are a young British soldier stationed in Silver City, a base right in the heart of republican West Belfast - all the danger but none of the excitement you signed up for.\n\nYou're asleep. Dreaming about what life would be like if you hadn't been assigned this position. \n\n"Wake up Private! This is not a drill! Get your riot gear on, we're going to Lenadoon."\n\nAs you groggily stumble out of your bunk, your friend and colleague [[Sam grumbles]].
You can both open your eyes.\n\nTalk about the experience you just shared.\n\n\n\n\n\n[[Possible questions for discussion|Possible Questions]]\n\n[[Author's notes]]
<<set $brick = "no">>\n\nYou follow the arc of Peter's stone with your eyes. It's falling towards a young soldier who is looking in the wrong direction. It's not going to hit his helmet. It's not going to hit his shield.\n\nThe stone finds the side of his face, and he falls down instantly. The rest of the soldiers close the wall in front of him. You walk away from the fight. [[You need to think.]]
"This is it," you think. "All of the danger, none of the excitement."\n\nThe crowd of republicans and IRA members are screaming blue murder. Stones and bottles are already flying through the air towards you.\n\nYou [[brace]], readying your shield alongside your fellow soldiers, as you've been trained to do.
You are in Lenadoon, standing in full riot gear, in line with your fellow soldiers. Sam is standing beside you. Two other groups of men are gathered - the the IRA, who have been helping Catholics move into houses in the area, and the UDA, who have been attacking the houses.\n\n\nSomeone from the UDA side has a megaphone:\n"This is a protestant area! They've no right to move Catholics into Lenadoon! The army has arrived to get the IRA out!"\n\n"Last I heard, Lenadoon was a mixed area - not just Protestant", Sam quips under his breath.\n\nSuddenly, you can hear [[cheers from the IRA mob]].
Andytown 1972
The story told in this game is based on events Michael lived through. Michael is a guy I worked with for a month.\n\nHe grew up in Andersonstown, and he told me about a time he joined in some rioting when he was a young guy. He threw a brick at the soldiers, and he hit a young soldier in the head. The man went down, and Michael couldn't believe what he had just done. He never got involved in any sectarianism again - despite the fact that he lost a lot of friends during the troubles. Or perhaps because of that fact.\n\nI've strived to make this story more relevant by telling it through the medium of interactive fiction. Hopefully by being in Michael's shoes, or those of the soldier, the player can experience the story first-hand and more readily emphathise with the real-life characters depicted.\n\nAlso, Michael never got to meet the young man, to say sorry, or to explain. Players of the game can meet each other, and share their experiences - hopefully repairing the relationship that was never repaired in real life.\n\n\nMy name is Thanael, and my other small projects can be found at www.thannymack.com\n\n[[Possible questions for discussion|Possible Questions]]
Someone further down the line shouts, "LOOK OUT, 2 O' CLOCK!"\n\nYou can either [[look]], or [[ignore the warning]].
"Peter, would you ever shut up about Silver City for one minute and listen to me. The boys are up at Lenadoon and the soldiers are stickin' their nose in. It's happenin now! You've got your chance to show them they shouldn't be here, Peter. Are yous [[comin' or not]]?"
You look around and see a moving van arriving at one of the houses. The IRA mob are cheering and shouting at the UDA mob. This is definitely going to spark a full-scale riot unless someone does something...\n\n[[* Speak to Sam|Speak to Sam]]\n[[* Pay attention to your commanding officer|Pay attention to your commanding officer]], in case there are orders.\n
Switch places.\n\nPerson sitting on the left, close your eyes.\n\nPerson sitting on the right, [[Begin|beginright]].
You stay focussed on what's directly coming at you. If you look away for even a second, it could be fatal.\n\nA bottle smashes on Sam's shield, beside you. You instinctively look right to see if he's ok.\n\n<<if $brick eq "yes">>\nYou don't notice a brick coming at you from the left. <<else>> You don't notice a stone coming at you from the left. <<endif>>\n\nYou feel a dull thud, and a sharp pain on the side of your head. You instantly fall down and lose consciousness as the riot continues around you.\n\n[[Your fight is over for today.]]
You arrive in Lenadoon with Peter and Brian. There are three clear sides - a line of soldiers in riot gear, and two large groups of men holding bricks and bottles.\n\nBrian points and says "There's the lads! Come on, let's get stuck in!"\n\n[[Wait, why?]]
The IRA are helping the moving van get parked.\n\nOut of nowhere, the army ram the moving van with an armoured car. There's no way the catholic family are moving in now. Your entire group had been cheering, but now they're screaming.\n\n"Un-bloody-believable!", Brian roars. "Look, there yous go again - sticking your nose in where it doesn't fuckin' belong!" Peter shouts. He lifts a stone up in the air and looks for the nearest soldier to throw it at.\n\n[[* You pick up a brick|You pick up a brick]]\n[[* You tell Peter to calm down|You tell Peter to calm down]]
Switch places.\n\nPerson sitting on the right, close your eyes.\n\nPerson sitting on the left, [[Continue|continueleft1]].
You're in Andersonstown, Belfast, where you grew up. Your friend Peter is [[talking about the army]] again, but you're more interested in [[what Brian is saying]].
There's a small stash of bricks, stones and bottles nearby. You and Brian go over to pick up a couple of bricks.\n\nHe says, "Come on ta fuck, they can't stop us living wherever we want!"\n\nYou turn towards the line of soldiers and aim your brick between their helmets and their shields. [[You throw.|brickthrow]]
You instinctively look right. There's a bottle flying through the air towards you.\n\nYou wince for a second, but it smashes on Sam's shield harmlessly.\n\n<<if $brick eq "yes">>\nYou don't notice a brick coming at you from the left. <<else>> You don't notice a stone coming at you from the left. <<endif>>\n\nYou feel a dull thud, and a sharp pain on the side of your head. You instantly fall down and lose consciousness as the riot continues around you.\n\n[[Your fight is over for today.]]
You're still not sure what's happening, or whose side you're supposed to be on. Everybody around you is cheering and going crazy. The UDA protestors on the other side don't seem happy as the van arrives.\n\nThe IRA help the moving van get parked, when [[something unexpected happens]].
Peter's like a broken record. Every day he talks about how the British army shouldn't have a base in Andersonstown. You try to ignore him as usual, but he seems really excited today.\n\n"Look what they done to us - making us scared to be Irish in our own fuckin' country. They shouldn't be allowed to build a fuckin' fort right in the middle of Andytown. Well, today we can do whatever we like!"\n\nYou wonder what Peter's means by this, when Brian [[interrupts|what Brian is saying]].
Switch places.\n\nPerson sitting on the right, close your eyes.\n\nPerson sitting on the left, [[Continue|continueleft2]].
Switch places.\n\nPerson sitting on the left, close your eyes.\n\nPerson sitting on the right, [[Continue|continueright1]].
<<set $brick = "yes">>\n\nYou follow the arc of your brick with your eyes. It's falling towards a young soldier who is looking in the wrong direction. It's not going to hit his helmet. It's not going to hit his shield.\n\nThe brick finds the side of his face, and he falls down instantly. The rest of the soldiers close the wall in front of him. You walk away from the fight. [[You need to think.]]
by Thanael
Now that you understand what's going on, and whose side you're on, you cheer and go crazy along with the lads - especially at the crowd on the other side who don't seem happy that the moving van is arriving.\n\nThe IRA help the moving van get parked, when [[something unexpected happens]].